We're still enjoying our recently-arrived prototypes. Here's some more pictures:
Now we're in the process of figuring out how to get this from a prototype to a game you can purchase. We're happy to say that we actually have several manufacturing options already available to us! Making it a reality, however, is the big step. The comments and support you have already sent are extremely appreciated! We do apologize that this is all we really feel comfortable to say at this time. As we've mentioned before, we don't like to tell our plans if they haven't been finalized, so all we can really say is that there is movement happening behind the scenes. Hopefully something will be solidified in the next couple of weeks to announce.
Thanks! That's all for our main project.
But because you're so great, we're also going to talk about side projects. Two weeks ago we mentioned we would soon be adding a section of our website to talk about extra games. While we do still work on Congress: The Board Game as our primary project, we are also trying to develop other ideas so that we aren't caught flat-footed once this one project goes to print. If we are able to, we will produce these projects for you to peruse on a special page for prototypes and design ideas. If we have a tabletop idea we like, we may put a print-and-play up. Or, if we have a digital idea, we may throw up a prototype game. Whatever the game and whatever the purpose, the idea is that you shouldn't have to wait around forever to see what we are up to. Maybe one of these projects is something we like enough to use as inspiration for a full game - who knows?
The first project we'd like to share is a digital one, and we're sharing this one purely for fun. We have no plans for it at this time besides our upcoming page. It is a very small platforming game we made to try out some ways to construct a 2D world. Below are a few screenshots:
You may notice the extreme retro aesthetic. There are a few reasons for this. One is that this project was partially designed as a throwback to old computer games. Another is that we just like retro games (and there are a few notable indies with a similar CGA vibe). But mostly, we were focusing on the design element, and we didn't want to spend a lot of time on graphics and sound assets. The retro-style allowed us to make the assets very quickly so we could focus on the design.
For us, it's a test of a few specific ways to put together a 2D World. But for you, it's a quick game you can play to pass the time while you wait for our next announcement. We'll let you know when we upload it for you, but for sure it won't be until mid-November at the earliest.
Thanks for following along! Happy Halloween everyone!
The Weather Gage Team